Mison Kim
Mison Kim starts every day in her New York home by drawing. She starts with simple lines that turn complex over the next ten or so hours. For more than 25 years Mison has worked this way—creating drawings that might appear simple and almost scribbly at a distance, but upon closer inspection, reveal intensely considered pathways that weave wonder about where they start and where they may lead.
Art, for me, has always been about questioning. If one questions things there is a possibility for understanding. To make drawings that appear different at a distance than what is seen up close, is one way I give viewers a place to start.
When I began my latest series, Games, Guns, and Glory, I was looking for architectures to site my drawings—to make my lines appear less arbitrary. The grandest architecture is both eloquent and beautiful, and I thought, that’s where I’d like my lines to live. These architectures are also associated with presenting society’s greatest aspirations. They were purportedly constructed to support the highest of ideals.
In Games, Guns, and Glory, I stress certain aspects of the architectures that I noticed during the drawing process: the weapon shapes that emerged from the contours of plan drawings; the black and white circles, indicating columns, that for me, began to read like stones from the game Go (Boduk). As always, I am also concerned with how my lines function within this space. The interpretation of all of this is up to you, the viewer.
Art is not media. It is not designed to drive group thought. Nor does it try to be all things to all people. It is one thing to one person. It is up to the individual to understand art in his/her own way.
When I began my latest series, Games, Guns, and Glory, I was looking for architectures to site my drawings—to make my lines appear less arbitrary. The grandest architecture is both eloquent and beautiful, and I thought, that’s where I’d like my lines to live. These architectures are also associated with presenting society’s greatest aspirations. They were purportedly constructed to support the highest of ideals.
In Games, Guns, and Glory, I stress certain aspects of the architectures that I noticed during the drawing process: the weapon shapes that emerged from the contours of plan drawings; the black and white circles, indicating columns, that for me, began to read like stones from the game Go (Boduk). As always, I am also concerned with how my lines function within this space. The interpretation of all of this is up to you, the viewer.
Art is not media. It is not designed to drive group thought. Nor does it try to be all things to all people. It is one thing to one person. It is up to the individual to understand art in his/her own way.